Agenda
- Video Screening
- “Goodbye Uncanny Valley” by Alan Warburton
- Reading
- Terminology
- Shader
- Key
- Fill
- Rim, Backlight
- Stage
- BSDF and PBR Materials
- Edge bevels and highlights
- Area light, spot light, ambient light, directional light, point light (Also called lamps)
- Depth of Field
- Shadows
- Falloff
- Node editor
- Camera
- Safe area
- Lighting and Rendering Demo
- PBR Materials by Joe Foresman
- Resources
- Blender Add-0n - PBR Materials
- HDR lighting packs
- Texture packs