3D Modeling, Rendering, and Animation

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  • Schedule of Assignments
  • Calendar
  • Syllabus

Lighting and Rendering

Agenda

  1. Video Screening
    • “Goodbye Uncanny Valley” by Alan Warburton
  2. Reading
    • FX Guide: “Art of Rendering”
  3. Terminology
    • Shader
    • Key
    • Fill
    • Rim, Backlight
    • Stage
    • BSDF and PBR Materials
    • Edge bevels and highlights
    • Area light, spot light, ambient light, directional light, point light (Also called lamps)
    • Depth of Field
    • Shadows
    • Falloff
    • Node editor
    • Camera
    • Safe area
  4. Lighting and Rendering Demo
    • PBR Materials by Joe Foresman
  5. Resources
    • Blender Add-0n - PBR Materials
    • HDR lighting packs
    • Texture packs
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