Agenda

  1. Video Screening
  2. Terminology
    • UV Mapping
    • Non-manifold Geometry
    • Unfolding tools
    • UV Shell
    • UV Snapshot
  3. Prepping mesh for UV Mapping
    • Reset scale to 1. Use ‘Apply’ in Blender. (Translation and rotation is also sometimes needed)
    • Check mesh for problems
  4. UV Unwrapping Tips
  5. Texturing Demo