Agenda

  1. Video Screening
  2. Reading
  3. Terminology
    • Shader
    • Key
    • Fill
    • Rim, Backlight
    • Stage
    • IBL (with HDR images)
    • Edge bevels and highlights
    • Area light, spot light, ambient light, directional light, point light (Also called lamps)
    • Depth of Field
    • Shadows
    • Falloff
    • Node editor
    • Camera
    • Safe area
    • Samples
    • Cycles Samples
    • EEVEE Lighting
  4. Lighting and Rendering Demo
  5. Resources