In this exercise, you will practice applying an animated texture to an object in Autodesk Maya, animating that object along a motion path, batch rendering, importing the batched renders back into Adobe After Effects, and exporting a compressed video. Here is an example of what the animation could look like: A Mighty Box.

Learning Resources

Tutorials:

Animated Textures:

Autodesk (see Image Sequence): File Node Documentation

Motion Paths:
Lynda: Animating along a motion path
Youtube: Fresh Maya Tutorial

Rendering:
Lynda: Rendering with Arnold 4 Lynda: Rendering an Image Sequence with Arnold

Other:
Importing an Image Sequence into Adobe After Effects

Image Sequence Frame Rate

Import/Export After Effects (Outdated): After Effects Image Sequence to H.264

Render a still image sequence from After Effects

Asset Downloads:

Example Image Sequence

Steps to Completion

Choose a single level to complete based on your level of experience with 3D tools. If you are a novice, choose Level 1. If you have some experience, choose Level 2. If you are very experienced with 3D tools, choose Level 3.

Level 1 Steps Level 2 and 3 Steps

Level 1:

  1. Watch the level tutorials from Digital Tutors and Lynda.
  2. Create and set a project folder called anim-textures-YOURSTUDENTID-L1 set your scene to the project folder, and create the sub folders by choosing FileProject WindowAccept.
  3. Download the provided Example Image Sequence. Extract and preview the image sequence by opening it with Quicktime 7.
  4. Create a unique polygonal object with an associated UV layout that responds to the image sequence in some way.
  5. Attach the image sequence to the object’s material color attribute channel. You may plug it into other material attributes as well.
  6. Change the default 48 frame duration of the animation timeline to 24 frames.
  7. Create a motion path.
  8. Attach the polygon object to the motion path. Animate the object to follow the motion path for 24 frames.
  9. Batch render. Watch the rendering tutorials to set up your Maya scene’s render settings. Balance settings quality with rendering time to ensure that you can finish the render process in time.
  10. Import your animation sequence to After Effects and export an H.264 MP4 movie file (It should be well under 1MB in total file size). (See tutorials).
  11. Put your H.264 encoded .mp4 video into the project folder in movies folder.
  12. Save your scene as anim-textures-YOURSTUDENTID in the scenes folder.
  13. Compress the project folder once you’ve completed the tutorial and rename it anim-textures-YOURSTUDENTID-L1.zip.
  14. Upload the .zip file to the submission dropbox.
  15. Ensure you’ve included everything properly. Failure to ensure that you’ve uploaded the file will result in your exercise being graded according the grading criteria.

Example Level 1 folder structure


anim-textures-YOURSTUDENTID-L1.zip
|
└── anim-textures-YOURSTUDENTID-L1
    |
    ├── sourceimages/
    |   |
    |   └── animated-texture/
    |       |
    |       ├── texture_000.jpg
    |       └── ...
    |
    ├── sound/
    ├── scripts/
    ├── scenes/
    |   |
    |   └── anim-textures-YOURSTUDENTID.mb
    |
    ├── renderData/
    ├── particles/
    ├── movies/
    |   |
    |   └── anim-textures-YOURSTUDENTID.mp4
    |
    ├── images/
    ├── data/
    ├── clips/
    ├── cache/
    ├── autosave/
    └── assets/

Level 2 and 3:

  1. Watch the level tutorials from Digital Tutors and Lynda.
  2. Create and set a project folder called anim-textures-YOURSTUDENTID-L2-3 set your scene to the project folder, and create the sub folders by choosing FileProject WindowAccept.
  3. Create a 72 frame 2048px x 2048px image sequence in After Effects. Render a still image sequence from After Effects. (Don’t use the provided image sequence.)
  4. Create a 3 second (72 frame) animation using motion paths of polygonal objects assembling to form a word.
  5. Apply the image sequence from step 3 as an animated texture to one or more of your polygonal objects’s material color channel. (You can create more than one animated texture if desired)
  6. Batch render. Watch the rendering tutorials to set up your Maya scene’s render settings. Balance settings quality with rendering time to ensure that you can finish the render process in time.
  7. Import your animation sequence to After Effects and export an H.264 MP4 movie file. (It should be well under 2MB in total file size)
  8. Put your H.264 encoded .mp4 video into the project folder in movies folder.
  9. Save your scene as anim-textures-YOURSTUDENTID in the scenes folder.
  10. Compress the project folder once you’ve completed the tutorial and rename it anim-textures-YOURSTUDENTID-L1.zip.
  11. Upload the .zip file to the submission dropbox.
  12. Ensure you’ve included everything properly. Failure to ensure that you’ve uploaded the file will result in your exercise being graded according the grading criteria.

Example Level 2 and 3 folder structure


anim-textures-YOURSTUDENTID-L2-3.zip
|
└── anim-textures-YOURSTUDENTID-L2-3
    |
    ├── sourceimages/
    |   |
    |   └── animated-texture/
    |       |
    |       ├── texture_000.jpg
    |       └── ...
    |
    ├── sound/
    ├── scripts/
    ├── scenes/
    |   |
    |   └── anim-textures-YOURSTUDENTID.mb
    |
    ├── renderData/
    ├── particles/
    ├── movies/
    |   |
    |   └── anim-textures-YOURSTUDENTID.mp4
    |
    ├── images/
    ├── data/
    ├── clips/
    ├── cache/
    ├── autosave/
    └── assets/


Grading

Your grade will be assessed according to the Exercise Grading Criteria.


Grading

Your grade will be assessed according to the following: