Agenda

  1. Video Screening
  2. Checkmate Modeling Standard
  3. Terminology
    • Polygon
    • Quad
    • Nurb
    • nGon
      • Avoid more than 4 edges to a polygon
    • Curve
    • Vertex
    • Edge
    • Face
    • UV
    • Non-manifold Geometry
      • Typically causes render and rigging errors
    • Platonic Solid
  4. Modeling Demo
    • Comonent Editor
    • Snapping
    • Extrude
    • Bevel
    • Subdivide
    • Quads
      • Best for rendering, deformation, and general modeling
    • Instance vs copy
    • Mirror Geometry
    • Curve Tool (CV - Control Vertext, EP - Edit Points)
    • Convert Nurbs to Polygons
  5. Modeling Assignment