PBR and NPR Look Development
- Video Screenings and Examples
- “Goodbye Uncanny Valley” by Alan Warburton
- Epic Games Metahuman
- For the remainder by Oomaa Studio
- What is Power to X? by Oomaa Studio
- PBR (Physically Based Rendering) Terminology
- Material
- Cycles
- Blender Nodes
- Ramp
- Emission
- PBR
- Texture mapping types
- UDIM Tiles
- PBR Resources
- PBR Texture Painting in Blender by Jayanam
- PBR workflow
- Blender Add-0n - PBR Materials
- HDR lighting packs
- Texture packs
- NPR (Non-photorealistic Rendering) Terminology
- Freestyle
- Surface shader
- Emission
- Diffuse BSDF
- Transparent
- Blender Materials
- Nodes mode: Compositing (RenderLayers)
- Blender Nodes
- Material Output
- geometry node
- ColorRamp node
- Fresnel node
- MixRGB node
- ShaderTo RGB node
- Ambient Occlusion
- NPR Resources
- Tutorials
- Procedural Nodes by Sam Bowman