In this exercise, you will practice using PBR materials, modeling, lighting, and rendering. You will also use compositional theory from art and design to organize elements in a 3D scene to create an image.
Instructions
Watch linked tutorials in learning resources.
NOTE: These are not step-by-step tutorials for how to complete the assignment, rather they give you an understanding of Blender tools and concepts that you can use to solve the exercise requirements. This is not an animation exercise, so please do not submit an animation.
Create a new project folder.
Design an outdoor sculpture garden using a PBR workflow for the objects in the scene.
Model the architectural space
Model the objects present in the garden (don’t spend too much time on them, the emphasis is on materials for this assignment).
Organize the space and camera to create pleasing image compositions.
Add realistic lighting
Practice modeling, texturing, lighting, and rendering. Include the following in your Blender scene:
Polygonal objects: Model abstract and architectural objects using polygon modeling techniques you have learned. You can also experiment with boolean modifiers and curve tools. At least one of the polygonal objects must use a PBR texture pack that includes a base color, normal, roughness, and may also include other textures as well like metalness and ambient occlusion, and height. Follow tutorials to learn how to apply them to your model.
Minimum of three PBR Materials: You can use the random material generator to get a minimum of three material ideas to use in your scene if you cannot decide which materials you prefer to use.
Typography: Add text using the Text tool in Blender.
Curves with geometry: Add curves and configure their geometry attributes to create procedural shapes based on bezier and other curves.
Lighting: Use either HDRI lighting or Blender’s sky node to light the scene.
Background elements: Background elements can include a floor, backdrop, terrain features, and/or other elements that help build a composition.
These guides discuss some of the physics behind the physical properties of materials and how various texture maps in 3D applications can mimic these properties.
This criteria looks at if the assignment was submitted on time, if each step was completed to a high degree of accuracy, and if file naming conventions were followed.
5 pts
Learning by doing (Completed all steps)
This criteria assess whether you completed the assignment's given set of instructions. This indirectly infers how well you acquired foundational skills and theory.