Description

In this exercise, you continue working on your creature sculpt. You will practice unwrapping UVs, exporting a UV map, and creating textures in 2D image editing software like Photoshop.

Instructions

  1. Watch the tutorials in Learning Resources.
  2. Continue working from your model.
  3. Duplicate the sculpting assignment folder on your computer. This will be your project folder. Save all files to this folder.
  4. If you have not done so, retopologize the mesh.
  5. Unwrap the chair’s parts’ UVs using the various methods and tools described in the tutorials.
  6. Export a UV map and name it LASTNAME-uv-creature.png. If you have more than one UV map per object, use a logical naming scheme.
  7. Import the UV maps into Photoshop and create the color map.
  8. Create two maps: A color map and a normal map.
  9. Follow the Normal Maps and Nodes tutorial to connect the textures to the creature’s shader.
  10. Save your diffuse map in the project folder as LASTNAME-creature-color.png.
  11. Save your normal map in the project folder as LASTNAME-creature-normal.png.
  12. In Blender, set up the textures so they are visible on the model.
  13. Save the 3D scene file as LASTNAME-texturing-objects in the project folder.
  14. Compress the project folder once you’ve completed the tutorial and rename it LASTNAME-texturing-objects.zip.
  15. Upload the .zip file to the assignment dropbox.
  16. Double check that you’ve included all files and that your .zip file can be downloaded and opened.
Learning Objectives

  1. Become familiarized with 3D software interface and terminology.
  2. Use texturing workflows to add color and texture to your polygonal models.
  3. Perform fundamental UV unwrapping operations including UV unwrap, mark seams, and project from view.

UV Mapping Tutorials

To get a deeper understanding of how Blender's texturing tools work, have a look these tutorials

    UV Unwrapping — Blender 2.80 Fundamentals

    Unwrapping a face

    Baking Normal Maps Using a Cage

    Baking Perfect Texture Maps Using a Cage

    How to bake textures

    Blender Guru UV Unwrapping Tutorial

    Texture resources

    Use these websites to find textures to apply to your model.

    Extras
    Rubric

    Criteria Description Assessment Weight
    Attention to Detail This criteria looks at if the assignment was submitted on time, if each step was completed to a high degree of accuracy, and if file naming conventions were followed. 5 pts
    Learning by doing (Completed all steps) This criteria assess whether you completed the assignment's given set of instructions. This indirectly infers how well you acquired foundational skills and theory. 5 pts