In this project, you will apply creative 3D production workflows to develop a 30 second animation. You will pursue your own interests while balance solving for the project's theme.
For this project, you will produce a concept and will design, model, texture, animate, and render a 30 second animation. Once you have a project idea and storyboard created, locate sound that you find on the audio resources tab that is licensed for remix (CC or Public Domain). Pay special attention to the audio track’s licensing. You cannot use anything that states no derivatives, indicated by “ND” in the license. If the license requires you to give credit (CC-BY), you can give credit in the Vimeo.com description (where you will be uploading your video). You are encouraged to edit, modify, and combine different audio tracks to suit the needs of your animation.
You will also critically reflect on your work and the project theme in a 150 word work statement.
A successful project will demonstrate understanding and mastery of 3D tools and processes, application of formal design principles, attention to detail and composition, and lead to discussion about your work during a critique.
Choose a format that you can reasonable accomplish within the timeframe of the project. Examples include:
The video should contain 30 seconds of animation ±5 seconds at 24fps and be in 16:9 aspect ratio. While this may not seem like a very long time for an animation, it’s actually quite a lot of work to make 30 well crafted and polished seconds in terms of animation, modeling and materials, and rendering quality.
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file with link to Vimeo.com.txt
file with link to Vimeo.comA work statement is a clear articulation about what you’ve made. This is not a journal entry, where you might feel compelled to complain about problems you’ve had with software, or that it didn’t turn out how you wanted. Instead, imagine this is being printed in a magazine, or put on the side of a gallery. What do you want your viewers to come away with?
Example projects with work and artist statements:
Include the following to create a clear work statement:
Do not produce work that could be construed as ‘fan art’ for existing intellectual properties. All assets used in the production of the work must be created by you, be appropriately licensed for use, or be appropriated in a transformative way that significantly alters the nature of the original asset. For example, you can use a texture pack you downloaded from a texture website, however, if you render an image of just a flat plane with the texture applied, this is not really creative transformation since the entirety of the image is work from someone else. Your transformation and contextualization is what’s important. A render with a background that uses an image from Google image search (please don’t do this) that comprises more than 50% of the work is also not really enough creative transformation. If someone reviews your work and says that the image’s background is their favorite part of the image, you’ll have to then explain how you didn’t make the background, which is not a great situation to be in.