Description

In this project, you will apply creative 3D production workflows to develop a 30 second animation. You will pursue your own interests while balance solving for the project's theme.

Overview

Project theme: “Journey”

For this project, you will produce an animation centered around the theme, “journey.” Consider a future where the global supply chain is permanently disrupted and the potential impact this scenario could have on goods and services. What are some examples journeys that you might want to embark upon, or perhaps would like others to experience? What journeys do objects and things undergo that might not be perceivable by most people? What is the purpose of these journeys? What new aesthetics might emerge or be discovered that could communicate these ideas, feelings, and contemplations?

To focus your research and concept development, you can optionally choose a sub-theme:

For this the project, you will design, model, texture, animate, and render a 30 second animation solving for the project theme. Once you have a project idea and storyboard created, locate sound that you find on the audio resources tab that is licensed for remix (CC or Public Domain). Pay special attention to the audio track’s licensing. You cannot use anything that states no derivatives, indicated by “ND” in the license. If the license requires you to give credit (CC-BY), you can give credit in the Vimeo.com description (where you will be uploading your video). You are encouraged to edit, modify, and combine different audio tracks to suit the needs of your animation.

You will also critically reflect on your work and the project theme in a 150 word work statement.

A successful project will demonstrate understanding and mastery of 3D tools and processes, application of formal design principles, attention to detail and composition, and lead to discussion about your work during a critique.

Project format

Choose a format that you can reasonable accomplish within the timeframe of the project. Examples include:

  • Narrative short film (character animation)
  • Motion graphics for branding and identity
  • Explainer animation
  • VJ loops for live performances
  • Experimental or non-narrative content: Examples on vimeo.com
  • Scientific or data-driven simulations and visualizations
  • Projection mapping (projecting video onto structures or surfaces).

The video should contain 30 seconds of animation ±5 seconds. While this may not seem like a very long time for an animation, it’s actually quite a lot of work to make 30 well crafted and polished seconds in terms of animation, modeling and materials, and rendering quality.

Production Process (All steps required)

Week 1: Pre-production

  1. Concept(s):
  2. Storyboard

Week 2-4: Production

  1. 3D Scene Layouts
    • See demo videos for detailed instructions
    • Tutorial: Shot composition advice
    • 3D animation blocking, viewport renders, edited with sound.
    • Requirements:
      • Create a 15-30 second compressed .mp4 of your viewport animation videos edited with sound. Please consider relevant aspects of camera, composition, staging, pacing, and animation.
      • 1080 HD preset
      • Post your in-process work to the Project 2: Progress report discussion thread
  2. Test Renders
    • Note: 20 second render times per frame takes 4 hours for a computer to render 30 seconds worth of frames.
    • Requirements:
      • 3 to 5 test renders, each from a different part of the animation
      • 1080 HD preset
      • Render time must be under a minute (unless you plan to pay for an online render farm)
  3. Meet with instructor if needed

Week 4-5: Finish production

  1. Statement
    • Requirements:
      • Write and add upload a statement format named (min 150 words) called statement.doc
  2. Final Submission
    • Requirements:
      • Upload .mp4 video file in compressed H.264 format
      • .txt file with link to Vimeo.com
  3. Revision (optional)
    • Requirements:
      • Upload revised .mp4 video file in compressed H.264 format
      • .txt file with link to Vimeo.com

Writing a work statement

A work statement is a clear articulation about what you’ve made. This is not a journal entry, where you might feel compelled to complain about problems you’ve had with software, or that it didn’t turn out how you wanted. Instead, imagine this is being printed in a magazine, or put on the side of a gallery. What do you want your viewers to come away with?

Example projects with work and artist statements:

Include the following to create a clear work statement:

  1. Your name and date
  2. Title of your work
  3. What did you create?
    • IE - “I created an animation that depict …”
  4. Why did you make it?
    • IE - “I created this work because I am interested in exploring …”
  5. What is the work about?
    • IE - “This work is primarily focused on …”
  6. How is what you did in your work demonstrating what what you’ve said the work is about?
    • IE - “You can see an example of this in the work where I have used … to reference …”
  7. OPTIONAL: Were there any unexpected, interesting, or strange outcomes?
  8. OPTIONAL: Did you have any interesting moments where the projects theme helped you understand something new or from a new perspective?

Constraints

Do not produce work that could be construed as ‘fan art’ for existing intellectual properties. All assets used in the production of the work must be created by you, be appropriately licensed for use, or be appropriated in a transformative way that significantly alters the nature of the original asset. For example, you can use a texture pack you downloaded from a texture website, however, if you render an image of just a flat plane with the texture applied, this is not really creative transformation since the entirety of the image is work from someone else. Your transformation and contextualization is what’s important. A render with a background that uses an image from Google image search (please don’t do this) that comprises more than 50% of the work is also not really enough creative transformation. If someone reviews your work and says that the image’s background is their favorite part of the image, you’ll have to then explain how you didn’t make the background, which is not a great situation to be in.

Learning Objectives

  1. Demonstrate understanding of 3D modeling, rendering, and animation skills.
  2. Apply animation principles
  3. Apply fundamental principles of color and composition theory.
  4. Practice concept development skills

3D Scene Layouts Demo

In this 8 part demo, I show how to set up cameras for shots, configure scene presets, use time-remapping, export viewport animations from Blender, import image sequences into Adobe AfterEffects, edit footage and audio, create titles and credits, and export video files for online streaming.

Creating 3D Scene Layouts in Blender

Rendering

I've included a link to the rendering resources page on this website. Read this before spending all day rendering your animations.

Audio Resources
Calculating Total Render Time

Test rendering in Blender to calculate total time to render animation

Inspiration (Not theme specific)

Animations from Vimeo

Previous Student Work

Tutorials for creating shots and edits

Please explore the Blender Resources Page to explore what it possible in Blender (and has tutorials to support your training)

Camera Movement

Shot Layout and Composition - By D4Darious

Camera Angles

Cuts and Transitions 101

Peer Review Resources
Rubric

Criteria Description Assessment Weight
Concept Development This criterion attempts to measure your ability to respond to the project theme through creative thinking processes, account for technical and causal relationships through systems thinking, and show awareness of cultural contexts and philosophical or ideological mappings through critical thinking. It also measures your ability to synthesize and articulate ideas through a work statement and to meet the minimum statement requirements. 40%
Technical mastery This grading criterion measures your ability to quickly gain and apply necessary technical understanding. Working with new digital formats, following technical instructions, using digital and analog tools, and applying formal elements and principles of design can all be considered aspects of technical mastery. Often, learning resources outside of provided course content will need to be consulted to acquire pre-requisite knowledge and skills that may be lacking. Your ability to quickly and efficiently locate and absorb technical knowledge is essential for success after your studies. Consult with instructor where necessary. 40%
File Submissions This grading criteria measures your ability to use proper naming conventions and formats, meet submission deadlines, and fulfill other specified requirements. 20%