In this project, you will apply creative 3D production workflows to develop images or other media using 3D software tools. You will pursue your own interests while balance solving for the project's theme.
Project theme: “Eureka!”
For this project theme, you are asked to present a solution to problem, or a non-solution to a problem. That is not to say, your presented solution does not have to depict a successful, efficient, or logical outcome. While your ideas can include successes, they can also be humorous parodies of failures or the sometimes harsh realities depicting the consequences of poorly conceived solutions. Consider what interests you, or what is important to you. What scenarios do you care about, notice, or otherwise contemplate? These could include social issues in culture, politics, economics, the environment, or personal experiences and events.
For example, cartoonist, Rube Goldberg, finds the most indirect way to solve the most mundane of challenges.
[^1]
Use 3D modeling software to create rendered images. You will be asked to conduct peer reviews throughout the process and will be afforded the opportunity to submit work revisions based on feedback. You will also critically reflect on your work and the project theme in a 150 word work statement.
A successful project will demonstrate your ability to create work with the following three attributes:
Aesthetics are evaluated by how you are able to implement art and design fundamentals, such as formal design principles, use of composition strategies, and color theory. You are rewarded for following the rules of formal design principles, but also for cleverly breaking them. Try to include some novel elements that allow you to put your “finger print” on the work.
Technique asks that you show that you understand how to use 3D software tools for creating models, texturing, lighting, and rendering.
Meaning refers to aspects of the work that are unique to your perspective in understanding of the subject matter and relevant issues or theories. Is this work critically engaged? Does it show elements of risk or a clever remix of ideas?
Choose a format that you can reasonably accomplish within the timeframe of the project. Do not use motion or animation.
Use one of the five models to develop a concept. What makes for a good concept: Concept Definition, Concept Formation, Design Concept Thoughts.
jpg
or png
images of sketchbook pages.pdf
file.png
or jpg
doc
format.LASTNAME-project1-files.zip
file
LASTNAME-project1-statement.doc
A work statement is a clear articulation about what you’ve made. This is not a journal entry, where you might feel compelled to complain about problems you’ve had with software, or that it didn’t turn out how you wanted. Instead, imagine this is being printed in a magazine, or put on the side of a gallery. What do you want your viewers to come away with?
Example projects with work and artist statements:
Include the following to create a clear work statement:
All assets used in the production of the work must be created by you, be appropriately licensed for use, or be appropriated in a transformative way that significantly alters the nature of the original asset. For example, you can use a texture pack you downloaded from a texture website, however, if you render an image of just a flat plane with the texture applied, this is not really creative transformation since the entirety of the image is work from someone else. Your transformation and contextualization is what’s important. A render with a background that uses an image from Google image search (please don’t do this) that comprises more than 50% of the work is also not really enough creative transformation. If someone reviews your work and says that the image’s background is their favorite part of the image, you’ll have to then explain how you didn’t make the background, which is not a great situation to be in.
Q: Can I make fan art?
A: No. All design decisions are made for you, therefore, it’s not considered a creative or transformative work.
Q: I don’t understand the project, can you help me?
A: Yes, please schedule office hours and we can discuss the goals of the project.
Q: I’m having trouble coming up with a project concept. What do I do?
A: Don’t panic, this is the hardest thing there is beyond learning technical production skills. First, look through the “inspiration” links to see what other artists and designers are doing. If that doesn’t spark any ideas, observe your environment to generate ideas. To do this, write down everything you see, think and feel, and apply a filtering process to establish relationships between those things. This is part of a design thinking process, and there are many design thinking processes to choose from. How you develop your concept doesn’t matter, and the concept itself doesn’t necessarily matter. The important thing is that you are going through some kind of creative or generative process to synthesize or articulate a concept, and can then respond to it by creating visual work. I often find that listening to other artists and designers talk about their process inspires my own. Generally, the stranger the process, the more interesting the work is.
Here you can see Andrew Jones demoing Alchemy, a drawing tool, to generate shapes for his character designs.
[^1]: Professor Butts and the Self-Operating Napkin (1931). Rube Goldberg - Originally published in Collier’s, September 26 1931. Public Domain