Description

In this exercise, you will practice polygonal modeling fundamentals and will use 3D software to build a polygonal model of three random objects.

Instructions

  1. Watch the Blender Foundation videos to get a refresher on the Blender’s interface.
  2. Look at the learning materials to get an understanding of modeling theory.
  3. Create a project folder. Save all assets to the project folder.
  4. Obtain three randomly generated objects from this website. Include a screenshot of the website objects in your project folder called YOURNAME-objects-modeling.jpg (or .png)
  5. If you are unsure about how to proceed with modeling your first, do a quick search to see if someone has a tutorial for starting to model the object. Drawing the object on paper, and then drawing polygons over top is also helpful to plan your topology.
  6. Create a new file for each object and save in the project folder.
    Naming:
    YOURNAME-modeling-object1
    YOURNAME-modeling-object2
    YOURNAME-modeling-object3
  7. Create one polygonal model for each scene file from your set of randomly generated objects in Step 2. (You should be making three objects since you’ve created three scenes.)
  8. Create a base mesh for each object.
    • Focus on maintaining quads and good edgeflow. See example image of a crowbar below:
      Polygon model of crowbar
  9. Compress the project folder once you’ve completed the tutorial and rename it YOURNAME-modeling-objects.zip.
  10. Upload the .zip file to the assignment dropbox.
  11. Ensure you’ve included everything properly. Failure to ensure that you’ve uploaded the file will result in your exercise being graded according the grading criteria.

To complete the assignment, upload your project folder containing your file(s) to your course section dropbox as a .zip file. If you do not know how to create a zip file, see this webpage.

Learning Objectives

  1. Become familiarized with 3D software terminology
  2. Practice polygonal modeling workflows
  3. Perform fundamental polygonal modeling operations including extrude, merge, bridge, and bevel.

Learning Materials

Flipped Normals shows you how to approach modeling of different types of objects.

    How to Model Anything in 3D - Modeling Fundamentals

    Random Objects Generator

    Use this web generator to find three objects to model.

    Rubric

    Criteria Description Assessment Weight
    Attention to Detail This criteria looks at if the assignment was submitted on time, if each step was completed to a high degree of accuracy, and if file naming conventions were followed. 5 pts
    Learning by doing (Completed all steps) This criteria assess whether you completed the assignment's given set of instructions. This indirectly infers how well you acquired foundational skills and theory. 5 pts