In this exercise, you will apply an image sequence as texture object in Blender, render a final Blender animation as an image sequence, and import it into after effects. You will create a compressed video in a web streaming format called H.264.
Instructions
Watch the tutorials.
Create and set a project folder called LASTNAME-animated-textures save your .blend file in the project folder.
Download the image sequence ZIP file.
Create an animation with the following:
EEVEE render engine (Cycles is fine, but it may require too much time to render for this exercise)
A polygonal model of a television set to use with the animated screen texture image sequence.
3 seconds (72 frames of animation)
Render your animation as an image sequence (not a video file) to a folder.
Following the video importing and exporting tutorials. Import your image sequence to After Effects. The sequence defaults at 30 FPS, which is incorrect. Right click on the image sequence footage and choose Interpret Footage → Main. Change the frame rate to 24FPS.
Export an H.264 MP4 movie file with the Vimeo preset. (It should be well under 1MB in total file size). (See tutorials).
Save your animation file as LASTNAME-animated-textures.mp4 and upload to the submission dropbox. Do not upload your blend file and image sequence, the files are too large in size.
Double check that you’ve included all files and that your files can be downloaded and opened.
This criteria looks at if the assignment was submitted on time, if each step was completed to a high degree of accuracy, and if file naming conventions were followed.
5 pts
Learning by doing (Completed all steps)
This criteria assess whether you completed the assignment's given set of instructions. This indirectly infers how well you acquired foundational skills and theory.