Kinds of textures
Diffuse Map
- RGB to provide local color
 
Normal Map
- RGB converts to XYZ coordinates when rendering
 
Bump Map (Height Map)
- Grey values determine height of surface detail
 - Geometry is not changed
 
Displacement Map
- Grey values
 - Affects geometry
 
Specular Map (Grey value)
Pretty much any channel in your shader can be driven by a map
- Alpha
 - glossiness
 - reflectivity
 - hair/baldness
 
Resources
Normal Map Tools
- Maya: Normal Map Transfer
 - Photoshop Plugin: http://quixel.se/ndo
 - Standalone: http://www.crazybump.com/
 
Advanced Displacement Mapping
Textures
Video Screening
- Airspace: https://vimeo.com/80683467
 - Airspace Breakdown: https://vimeo.com/80642128
 - For the remainder
 - Paths of Hate
 - Kenneth Fejer: http://www.kennethfejer.com/lowpoly.html
 
Terminology
- HUD - Triangles
 - Diffuse
 - Bump Map
 - Alpha
 - Unfold
 - UV Texture Editor
 - UV Layout
 
Texturing Demo
- UV Texture Editor
 - Unfolding/Relax UVs tool
 - Pin selected UVs
 - Texturing in Photoshop
 
Q and A
- Why Low Poly Modeling and Texturing?
 
Assignment: Exercise 3