Kinds of textures
Diffuse Map
- RGB to provide local color
Normal Map
- RGB converts to XYZ coordinates when rendering
Bump Map (Height Map)
- Grey values determine height of surface detail
- Geometry is not changed
Displacement Map
- Grey values
- Affects geometry
Specular Map (Grey value)
Pretty much any channel in your shader can be driven by a map
- Alpha
- glossiness
- reflectivity
- hair/baldness
Resources
Normal Map Tools
- Maya: Normal Map Transfer
- Photoshop Plugin: http://quixel.se/ndo
- Standalone: http://www.crazybump.com/
Advanced Displacement Mapping
Textures
Video Screening
- Airspace: https://vimeo.com/80683467
- Airspace Breakdown: https://vimeo.com/80642128
- For the remainder
- Paths of Hate
- Kenneth Fejer: http://www.kennethfejer.com/lowpoly.html
Terminology
- HUD - Triangles
- Diffuse
- Bump Map
- Alpha
- Unfold
- UV Texture Editor
- UV Layout
Texturing Demo
- UV Texture Editor
- Unfolding/Relax UVs tool
- Pin selected UVs
- Texturing in Photoshop
Q and A
- Why Low Poly Modeling and Texturing?
Assignment: Exercise 3