Agenda
- Video Screening
- Terminology
- Shader
- Key
- Fill
- Rim, Backlight
- Stage
- Ambient Occlusion
- Lambert, Blinn
- Mia_material
- Bevels and highlights
- Area lighting, spot light, ambient light, directional light, point light
- Depth of Field
- Shadows
- Falloff
- Global Illumination
- Lighting and Rendering Demo
- Assignment