Agenda

  1. Video Screening
  2. Terminology
    1. Polygon
    2. Quad
    3. Nurb
    4. nGon
      • Avoid more than 4 edges to a polygon
    5. Curve
    6. Vertex
    7. Edge
    8. Face
    9. UV
    10. Non-manifold Geometry
      • Typically causes render and rigging errors
    11. Platonic Solid
  3. Modeling Demo
    1. Extrude
    2. Bevel
    3. Split Polygons
    4. Subdivide
    5. Quads
      • Best for rendering, deformation, and general modeling
    6. Mirror
    7. Instance vs copy
    8. Curve Tool (CV, EP) 24. Revolve, Bridge
    9. Convert Nurbs to Polygons
  4. Assignment