Agenda
- Video Screening
- The Analog and the Digital
- Questions: a. What are the differences of making in digital vs. analog space? b. How do you create the unexpected with standard tools?
- Ed Catmull and Fred Parke: A Computer Animated Hand
- Pixar: Andre & Wally B
- Vladimir Loginov: Bee
- Terminology
- Polygon
- Quad
- Nurb
- nGon
- Avoid more than 4 edges to a polygon
- Curve
- Vertex
- Edge
- Face
- UV
- Non-manifold Geometry
- Typically causes render and rigging errors
- Platonic Solid
- Modeling Demo
- Extrude
- Bevel
- Split Polygons
- Subdivide
- Quads
- Best for rendering, deformation, and general modeling
- Mirror
- Instance vs copy
- Curve Tool (CV, EP) 24. Revolve, Bridge
- Convert Nurbs to Polygons
- Assignment