Agenda
- Video Screening
- The Analog and the Digital
 - Questions: a. What are the differences of making in digital vs. analog space? b. How do you create the unexpected with standard tools?
 - Ed Catmull and Fred Parke: A Computer Animated Hand
 - Pixar: Andre & Wally B
 - Vladimir Loginov: Bee
 
 - Terminology
- Polygon
 - Quad
 - Nurb
 - nGon
- Avoid more than 4 edges to a polygon
 
 - Curve
 - Vertex
 - Edge
 - Face
 - UV
 - Non-manifold Geometry
- Typically causes render and rigging errors
 
 - Platonic Solid
 
 - Modeling Demo
- Extrude
 - Bevel
 - Split Polygons
 - Subdivide
 - Quads
- Best for rendering, deformation, and general modeling
 
 - Mirror
 - Instance vs copy
 - Curve Tool (CV, EP) 24. Revolve, Bridge
 - Convert Nurbs to Polygons
 
 - Assignment