In this exercise, you will practice applying an animated texture to an object in Autodesk Maya, animating that object along a motion path, batch rendering, importing the batched renders back into Adobe After Effects, and exporting a compressed video. Here is an example of what the animation could look like: A Mighty Box.
Learning Resources
Tutorials:
Animated Textures:
Digital Tutors: How to project an image sequence as a texture onto a model
Autodesk (see Image Sequence): File Node Documentation
Motion Paths:
Digital Tutors: Animating along a motion path
Youtube: Fresh Maya Tutorial
Batch Rendering:
Lynda (Lesson 5): Maya Essentials 6: Lights and Rendering
Digital Tutors: Introduction to Rendering in Maya
Other:
Import/Export After Effects: After Effects Image Sequence to H.264
Render a still image sequence from After Effects
Asset Downloads:
Steps to Completion
Choose a single level to complete based on your level of experience with 3D tools. If you are a novice, choose Level 1. If you have some experience, choose Level 2. If you are very experienced with 3D tools, choose Level 3.
Level 1 Steps | Level 2 and 3 Steps
Level 1:
- Watch the level tutorials from Digital Tutors and Lynda.
- Create and set a project folder called anim-textures-YOURSTUDENTID-L1 set your scene to the project folder, and create the sub folders by choosing File → Project Window → Accept.
- Download the provided Example Image Sequence. Extract and preview the image sequence by opening it with Quicktime 7.
- Create a unique polygonal object that responds to the image sequence in some way.
- Attach the image sequence to the object's material color attribute channel. You may plug it into other material attributes as well.
- Change the default 48 frame duration of the animation timeline to 24 frames.
- Create a motion path.
- Attach the polygon object to the motion path. Animate the object to follow the motion path for 24 frames.
- Batch Render your animation with these Render Settings
- Render Using: Mental Ray
- Common Tab:
- File Name Prefix:
<Scene>/<Scene>
- Image Format:
Maya IFF
- Frame/Animation ext:
name.#.ext
(NOT name.ext.#) - Frame padding:
2
- Start Frame:
1
- End Frame:
24
- By Frame:
1
- Alpha channel (Mask):
Checked
- Presets:
HD 540
- File Name Prefix:
- Quality Tab:
- Show Advanced Settings:
Checked
- Quality:
2
- Advanced Light Sampling → Indirect Diffuse (GI) Mode: Finalgather
- Show Advanced Settings:
- Scene:
- Show Advanced Settings:
Checked
- Primary Framebuffer → Premultiply:
Unchecked
- Create Physical Sun and Sky
- In Physical Sun and Sky Attributes → Use Background:
Checked
- In Physical Sun and Sky Attributes → Use Background:
- Motion Blur:
Full Deformation
- Show Advanced Settings:
- Import your animation sequence to After Effects and export an H.264 MP4 movie file. To do this, follow this tutorial. (It should be well under 1MB in total file size)
- Put your H.264 encoded .mp4 video into the project folder in movies folder.
- Save your scene as anim-textures-YOURSTUDENTID in the scenes folder.
- Compress the project folder once you’ve completed the tutorial and rename it anim-textures-YOURSTUDENTID-L1.zip.
- Upload the .zip file to the submission dropbox
- Ensure you’ve included everything properly. Failure to ensure that you’ve uploaded the file will result in your exercise being graded according the grading criteria.
Example Level 1 folder structure
anim-textures-YOURSTUDENTID-L1.zip
|
└── anim-textures-YOURSTUDENTID-L1
|
├── sourceimages/
| |
| └── animated-texture/
| |
| ├── texture_000.jpg
| └── ...
|
├── sound/
├── scripts/
├── scenes/
| |
| └── anim-textures-YOURSTUDENTID.mb
|
├── renderData/
├── particles/
├── movies/
| |
| └── anim-textures-YOURSTUDENTID.mp4
|
├── images/
├── data/
├── clips/
├── cache/
├── autosave/
└── assets/
Level 2 and 3:
- Watch the level tutorials from Digital Tutors and Lynda.
- Create and set a project folder called anim-textures-YOURSTUDENTID-L2-3 set your scene to the project folder, and create the sub folders by choosing File → Project Window → Accept.
- Create a 72 frame 1024px x 1024px image sequence in After Effects. Render a still image sequence from After Effects.
- Create a 3 second (72 frame) animation using motion paths of polygonal objects assembling to form a word.
- Apply the image sequence from step 3 as an animated texture to one or more of your polygonal objects's material color channel. (You can create more than one animated texture if desired)
- Batch Render your animation with these Render Settings
- Render Using: Mental Ray
- Common Tab:
- File Name Prefix:
<Scene>/<Scene>
- Image Format:
Maya IFF
- Frame/Animation ext:
name.#.ext
(NOT name.ext.#) - Frame padding:
2
- Start Frame:
1
- End Frame:
72
- By Frame:
1
- Alpha channel (Mask):
Checked
- Presets:
HD 540
- File Name Prefix:
- Quality Tab:
- Show Advanced Settings:
Checked
- Quality:
2
- Advanced Light Sampling → Indirect Diffuse (GI) Mode: Finalgather
- Show Advanced Settings:
- Scene:
- Show Advanced Settings:
Checked
- Primary Framebuffer → Premultiply:
Unchecked
- Create Physical Sun and Sky
- In Physical Sun and Sky Attributes → Use Background:
Checked
- In Physical Sun and Sky Attributes → Use Background:
- Motion Blur:
Full Deformation
- Show Advanced Settings:
- Import your animation sequence to After Effects and export an H.264 MP4 movie file. To do this, follow this tutorial. (It should be well under 2MB in total file size)
- Put your H.264 encoded .mp4 video into the project folder in movies folder.
- Save your scene as anim-textures-YOURSTUDENTID in the scenes folder.
- Compress the project folder once you’ve completed the tutorial and rename it anim-textures-YOURSTUDENTID-L1.zip.
- Upload the .zip file to the submission dropbox
- Ensure you’ve included everything properly. Failure to ensure that you’ve uploaded the file will result in your exercise being graded according the grading criteria.
Example Level 2 and 3 folder structure
anim-textures-YOURSTUDENTID-L2-3.zip
|
└── anim-textures-YOURSTUDENTID-L2-3
|
├── sourceimages/
| |
| └── animated-texture/
| |
| ├── texture_000.jpg
| └── ...
|
├── sound/
├── scripts/
├── scenes/
| |
| └── anim-textures-YOURSTUDENTID.mb
|
├── renderData/
├── particles/
├── movies/
| |
| └── anim-textures-YOURSTUDENTID.mp4
|
├── images/
├── data/
├── clips/
├── cache/
├── autosave/
└── assets/
Grading
Your grade will be assessed according to the Exercise Grading Criteria.