Agenda

  1. Video Screening
  2. Terminology
  3. Shader
  4. Key
  5. Fill
  6. Rim, Backlight
  7. Stage
  8. Lambert, Blinn
  9. Edge bevels and highlights
  10. Arnold area light, spot light, ambient light, directional light, point light
  11. Depth of Field
  12. Shadows
  13. Falloff
  14. Lighting and Rendering Demo
  15. Assignment